Hunter Beast Mastery Dmg Macro



  1. Beast Mastery Exotic Pets
  2. Wow Hunter Macros Beastmaster
Hey
Just started playing some BM for the first time here in BfA, played a bit of MM in Legion etc.
Reading the icy-veins guide for BM, there is some stuff about macros, and I would like to make sure I understand this correct:
1.1.4. Petattack Macros
It is a good idea to include a command to force your pet to switch to your current important target. We recommend tying this line to abilities like Kill Command Icon Kill Command for Beast Mastery Hunters, Aimed Shot Icon Aimed Shot for Marksmanship Hunters, and Kill Command Icon Kill Command for Survival Hunters, as these are abilities you tend to use on your primary target. For Beast Mastery, it should also be put in a Multi-Shot Icon Multi-Shot macro, so that you can use your Multi-Shot button to also manage your pet's target, and thus its position to maximize Beast Cleave benefit.
#showtooltip Kill Command
/petattack
/cast Kill Command
#showtooltip Multi-Shot
/petattack
/cast Multi-Shot
But, then it also says:
1.2.1. Basic Attack Macros (to Be Put in Other Macros)
Because the in-game 'auto-cast' system for Hunter pets is very slow, it is recommended to put these 3 lines into macros for all of your offensive spells.
/use Claw(Basic Attack)
/use Bite(Basic Attack)
/use Smack(Basic Attack)
So, should my macro be like:
#showtooltip Kill Command
/petattack
/cast Kill Command
/use Claw(Basic Attack)
/use Bite(Basic Attack)
/use Smack(Basic Attack)
#showtooltip Multi-Shot
/petattack
/cast Multi-Shot
/use Claw(Basic Attack)
/use Bite(Basic Attack)
/use Smack(Basic Attack)
Thx.

Beast Mastery Exotic Pets

Hunter Beast Mastery Dmg Macro

Wow Hunter Macros Beastmaster

For this macro you will need to have a spirit beast as a pet, as Spirit Mend is an ability specific to only that pet class. Spirit Mend will heal a target for a percentage of the hunter’s attack power and then continue to heal the target for a smaller percentage of the hunter’s attack power over the course of 10 seconds.